Question
Can a brilliant audience of creative technologists absorb the core principles and frameworks of spatial design in less than 30 minutes?
Let’s find out!
What we’ll do
- Unpack the tools, processes and ethical considerations of AR and VR design, specifically architected to help 2D designers and technologists transition into XR
- Join a condensed version of a graduate-level class taught at NYU in which collated design strategies in spatial computing, acquired over a decade, are shared
- The development and use of multiple XR design and interaction systems are explained